

The different arenas have varying layouts, forcing you to use your array of strengths while minding your weaknesses. Waves upon waves of evermore difficult enemies appear, and it’s up to you to deal with them as best you can with the limited tools at your disposal.

All the while, she has flashbacks, hence the story portion of the expansion. It’s there that Augustine tries to interrogate Fetch, tempting her to give up information that would be extremely valuable to the DUP. While First Light’s campaign takes place two years prior to the events of Second Son, Curdun Cay’s arena battles are based in the present, right before Delsin is unleashed on Seattle. The arenas – plural – are based in Curdun Cay, the infamous (see what I did there?) prison where Conduits are locked away by the authorities. There’s an arena mode tied intimately into First Light’s story that allows you to play Infamous in a more arcadey, score-based fashion. Now, I mentioned earlier that there’s another half to First Light, and frankly, it’s the part of the package I’m most excited about. There are even special pink portals placed all over the city that can give you a special boost as you’re jetting around with your Neon powers, allowing you to keep your momentum in much the same way the satellite dishes strewn around the city were designed to allow Delsin to stay in the air with his Video power. In combat, she can launch neon bolts and use melee strikes to great effect. She’s extremely quick, able to dash across city streets, up and down the facades of buildings, and leap through the air with incredible rapidity. “If you have experience playing as Delsin with Neon powers, than you’ll be plenty familiar with how Fetch handles. She even has her own collectibles to find in the form of Lumens, pink-colored objects that act as her version of Blast Shards. Fetch can accomplish similar tasks, helping pedestrians being held hostage, completing special races, and partaking in some tagging of her own.

Much of the fun of Second Son was derived from running around Seattle, liberating it from the devious DUP by completing a bunch of little side quests, like destroying cameras, obliterating roving drones, or tagging walls with some of Delsin’s beautiful graffiti. First Light, on the other hand, should take four or five hours to complete, and that’s really only half of the story (more on that in a bit). The good news is that there seems to be a whole lot more to do in First Light than there was in Festival of Blood, which could conceivably be beaten in a couple of hours. But like Infamous 2’s standalone DLC, Festival of Blood, only a portion of the city will be available to play through not the entire thing. “Not surprisingly, First Light will bring us back to Sucker Punch’s version of Seattle, an expanse you got to know well if you played through Second Son.
